The game has a respectable 40 hours of playtime if you complete most side quests, but its replayability is lowered by a noticeable lack of dungeons to explore and a high degree of linearity, restricting your adventuring until you're more than halfway in. The battle system's initial allure also wanes, making one play-through more than sufficient. Read more
MagnaCarta: Tears of Blood was released here for the PlayStation 2 back in 2006 and it was an absolute train wreck of a RPG. That aside, it did generate a cult following as a Korean RPG that offered a gamplay experience that was quite different from both Japanese RPGs and Western RPGs, but at the same time it borrowed ideas from each of those two sub-genres. It’s sequel MagnaCarta II was released here recently for the Xbox 360. Read more