First seen: 19 february 2008
The shadow of civil war looms over the kingdom of Lanzheim and Juto, a boy with no recollection of his past may be the key to ending the cycle of bloodshed. Magnacarta 2 delivers a unique role-playing experience that combines real-time action, timing-based…
The game has a respectable 40 hours of playtime if you complete most side quests, but its replayability is lowered by a noticeable lack of dungeons to explore and a high degree of linearity, restricting your adventuring until you're more than halfway in. The battle system's initial allure also wanes, making one play-through more than sufficient. Magna Carta 2 struggles with irritating AI and a generic plot, leaving its high-speed battle system and impressive visual style... Read more
MagnaCarta: Tears of Blood was released here for the PlayStation 2 back in 2006 and it was an absolute train wreck of a RPG. That aside, it did generate a cult following as a Korean RPG that offered a gamplay experience that was quite different from both Japanese RPGs and Western RPGs, but at the same time it borrowed ideas from each of those two sub-genres. It’s sequel MagnaCarta II was released here recently for the Xbox 360. MagnaCarta II takes place in the... Read more
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