First seen: 29 march 2009
The level design follows a similar descent into banality. What starts as epic and explosive soon becomes repetitive. Too much of Dante's Inferno takes place in confined rooms that don't hint at the huge world you're in, which lowers much of the impact of clawing your way through the netherworld. The puzzles that crop up only serve to artificially slow your progress rather than give you a worthwhile change of pace from the violent combat. Much of the time, endurance is... Read more
Though a little on the short side and plagued with a few issues, like a slightly buggy camera trapping you behind the more monolithic adversaries and a few invisible barriers, as well as inconsistencies during the platforming sections, I wholeheartedly urge you to go out and take a swing at Dante’s Inferno. The accomplished combat and surprisingly decent adaptation of the story make Dante's Inferno a fine diversion while you wait for the next button-masher... One based... Read more
Dante's Inferno could have offered more. It's heavily influenced by God Of War, but never seeks to do anything to differentiate itself from its influence beyond a superficial weapon development tree that has ultimately no impact on the game or the story. The enemy design, whilst interesting, was subsumed by the repetitiveness of the game and level design. La Divina Commedia is such a great source to stage a game from, but the writers clearly didn't understand the... Read more
Dante's Inferno Review We knew Dante’s Inferno was going to be a lot like God of War going in, so it’s hardly a surprise that it almost felt like the same game in terms of combat. It’s by no means on the same level, in much the same way a GTA clone is always in the shadow of Grand Theft Auto. We commend Visceral Games for taking a classic piece of literature and turning it into a decent videogame. The gameplay is fun, the puzzles are decent and it looks fantastic.... Read more