The battle arenas are large, and most offer the freedom of movement necessary for clashes both on the ground and above it. Each character has different attacks whether they are hovering in the air or their feet are planted on terra firma. The swift speed at which you can dash through the air and your ability to grind on rails that wind through most of the arenas lead to liberating and occasionally breathless fights. Read more
Dissidia isn't a fighter, isn't an RPG, and unfortunately doesn't bring across any of the strong points from each. The nostalgia is great, but it's a shame that the storyline will most likely put most people off before they get a chance to fully appreciate it. Read more
Dissidia offers to complete the Final Fantasy era on the PSP. Couple this with the previous release of FFI, FFII, Tactics and Crisis Core and you should have your FF Fix for this generation. Take your time to enjoy this game as it has a lot to offer you. Pros Looks great for a PSP title. Absolute fan service for FF nuts. Has longevity the length of my ego. Cons Battle mechanic will take you a while to grasp. The need to grind for the last boss. Read more
Fan service of any type is likely to be one of the best ways to sell a title. If you were to combine a popular franchise name with about a billion of the favourites from that franchise into one relatively big game, you’d certainly get quite a bit of attention, just look at Super Smash Bros. Read more
While it may seem like game over for the PSP in the face of Nintendo’s renewed grip on the portable market – and as the iPhone goldrush yields an ever-expanding library of imaginative titles perfectly suited to the palm of your hand – Square Enix’s Dissidia: Final Fantasy shows there’s still plenty of life in Sony’s beleaguered handheld. Read more