As before, each faction uses similar methods to accumulate resources: by collecting mass from predetermined nodes using mass extractors and by building generators to produce energy. There are some notable changes to the formula here. In Supreme Commander, your available resources didn't limit your build queue; you could essentially order up new units and structures "on credit." Now, you can only spend the funds if you have them, which is a change that may disappoint some... Read more
There is certainly something to be said about the trials and pleasures of pitting hundreds of units against each other, carefully angling small strike forces against weak points in defences and enjoying the chess-like balance of a well made strategy game - and Supreme Commander 2 does all these things well. Read more
A fun enough experience that proves change can be a good thing. Read more